WILL
AUSTIN
UX/UI designer • Graphic artist • project design leader
SummAry
Expertise
Skills
UX/UI Design | Interaction Design | Graphic Design | Graphics Animation | Illustration | Video Editing | Audio Editing | 3D Modeling & Texturing | Photogrammetry | AR/VR/XR | UMG | UI Materials | Wireframing | Prototyping | User research & usability testing | UX documentation | Feature specification | UI Component design | Design systems & libraries | Design leadership | Team management | Cross-functional collaboration | Sprint planning | Production pipelines | Outsource Management
Tools
Figma | Sketch | Photoshop | Illustrator | After Effects | Audition | Premiere Pro | 3D Studio MAX | UserTesting | Unreal Engine | Unity Engine | Microsoft Word | Microsoft PowerPoint
Work Experience
Lead UI/UX Artist , Jackalyptic games | Austin, TX
January 2023 - November 2025
Reported to the Creative Director and CEO to lead the planning, design and implementation of UX/UI features for an unannounced desktop and console multiplayer RPG Unreal project under the Games Workshop IP.
- Created wireframes and mockups for design prototypes and rapid iteration of design feature needs
- Spearheaded sprint planning and multi-department collaboration, increasing on-time delivery by 30%
- Led cross-functional UX/UI team, delivering 30+ feature docs and UX flows, reducing review cycles from weeks to days
- Created 2D UI graphics assets and built reusable UI components in UMG, cutting engineering workload by 3 days per sprint
- Integrated UI materials and streamlined UI/UX solutions, boosting development speed and simplicity by 50%
Senior Designer , Gannett, USA TODAY NETWORK | Tysons Corner, VA
January 2018 – November 2022
Reported to the Senior Director of Emerging Tech to lead the design and content generation of a Unity engine based Mobile and desktop AR/VR/XR news and entertainment platform.
- Designed the product UI/UX suite used to create 30+ experiences, reaching 200 newsrooms and earning 19 awards
- Interviewed experts and researched subject materials to construct story outlines and chapter beats for interactive media
- Led 0–1 onboarding UX, and conducted user testing to remove platform friction points, tripling user engagement
- Created interactive audio assets and 2D/3D visuals, enhancing engagement and accessibility
- Delivered marketing collateral that increased brand recognition
eLearning/Online Game Developer , Gannett, USA TODAY NETWORK | Tysons Corner, VA
December 2016 – September 2017
Reported to Instructional designers to produce visuals and interactive training media for educational coursework.
- Developed learner personas through focus groups, informing instructional design
- Collaborated with instructional designers to plan visual aids and animation needs to reinforce educational presentations
- Designed 3 interactive learning modules, as well as visual assets for accompanying coursework
- Created training exercises leveraging flash and ActionScript to gamify coursework to increase participant engagement and knowledge retention
Artist , Broadsword Online Games | Herndon, VA
August 2014 – December 2016
Reported to the Studio Producer to manage the studio’s live mobile title, design promotional material, and modernize their product’s website.
- Created 2D/3D assets and design systems supporting live mobile game features and expansions, and managed UI/UX and mobile design consistency
- Created UI and environment art assets for desktop game expansions
- Revamped product websites, increased UX and brand modernization, and provided designs for live game community marketing
Artist , Mythic Entertainment (An EA Company) | Fairfax, VA
August 2007 – August 2014
Reported to the Art Director to produce 3D/2D assets, UX/UI designs, and pipeline documentation for outsource management for mobile and desktop titles.
- Designed scalable pipelines, maintained design systems, and oversaw outsource asset quality for mobile games, improving production efficiency and studio IP style
- Led UX/UI improvements enhancing user experience and freemium gameplay flow of our desktop and mobile titles
- Created 3D assets, level design layouts, environment lighting, and 2D UI assets for the studio’s desktop and mobile titles
- Prototyped potential Mobile titles to green-light for development. Providing environment, UX design, UI Art, and research documentation
Education
Bachelor of Fine Arts , The Art Institute of Washington | Rosslyn, VA
August 2003 – June 2007